Usually there are only a few good clusters per map, like the stadium in Hourglass or the beached tanker in Discarded. This might be why some sectors have flags clustered to facilitate infantry battles. Breakaway is one of the best maps due to elevation changes and flag structure, but it could fit the entirety of Caspian Border, from Battlefield 3, in one of its unused corners. Renewal is a flat open map, and it only has the same number of flags as Gulf of Oman, from Battlefield 2, despite having far more land area and more players. The levels are enormous, and the flags are far apart. The new maps flow poorly in Conquest with 128 players. Map layouts are too open with big spaces between objectives Battlefield 1 had a better implementation of dynamic weather (with fog and rain) and the tornado in 2042 is mostly just a gimmick. The only other extreme weather event is a sandstorm, found in one map, which changes the lighting and reduces visibility. After seeing it a few times, it just becomes something to avoid. Although the associated rainstorm effects are impressive, the wind at the tornado’s base does not produce much destruction. This tornado does not appear every match and its path is random. The most prominent event is a tornado that moves across levels and sweeps infantry off their feet. And finally, there is Portal, which is a little slice of older Battlefield games and customized experiences.ĭynamic weather is a feature of the new maps. These three modes can only be played on seven new maps, which is a disappointing number, even if they are large. Hazard Zone drops the player count to 32 and combines battle royale sensibilities with the hunt for data drives. 128-player matches can be found in either the Conquest or Breakthrough modes, and both involve territorial control. When you’ve had enough target practice, there are four ways to play against real humans. Their AI is fine, and they even take cover and strafe, although they ignore basic requests for health or ammo, like some real players. To unlock attachments quickly, you are better off playing against bots.īefore jumping online, 2042 does bring bot match back for players who prefer to take it easy. It takes too long to unlock things in multiplayer and many are unexciting. Individual parts can be equipped via the menu, like normal, and added to a new ‘plus’ system that lets you swap them out during the action. Weapons can be customized, but unlocking attachments is slow and unsatisfying, and there are only four gun parts to modify. Most guns feel okay when it comes to actual shooting, although there is not a huge variety. General combat actions are unwieldy, like swapping weapons, equipping gadgets, or throwing grenades, and getting caught on the world is too common. Using the wingsuit is pretty fun at leastĪll specialists can equip any weapon, along with a grenade and a pistol of their choice. At least there is a lot of flexibility and most specialists are fun to utilize. With some tweaks, the setup could be as good as the classes of old. However, the gadget balance is uneven, because both the anti-tank and anti-air rocket launchers are consistently the most useful. Place a spawn beacon atop a skyscraper and glide across the map with the wingsuit to die in a failed attempt to destroy a tank, and then try again. Put a med crate on the spotting drone and heal teammates from range. This allows players to double-down on their specialist role or mix it up. These gadgets are typically the same ones from previous Battlefield games that were locked behind a class: anti-tank launcher, mines, ammo crate, AA rockets, repair tool, etc. The setups are not that far removed from the classes of yesteryear, just in a different package, with some influence from other shooters.Įvery specialist can equip one additional gadget, available to all. Then there are a few aggressive types, one has a wingsuit and another has a grapple. Two others fill the classic support role, being able to revive any soldier and then either heal or give ammo. Some provide the team with intelligence, via a spotting drone or the ability to tag enemies through walls. Each specialist has a trait, like explosive damage resistance, and a fixed gadget, such as deployable cover. The ten specialists still lean into the traditional class roles. It is a poor way to explain what is a franchise chasing the hero trend. And in this war, between US and Russia, these ‘no-pats’ fight on both sides. According to the lore, the specialists became dissociated from their respective nations and are called non-patriated. The four traditional player classes have been replaced with ten specialists, but there are still squads of four players in all online modes. Battlefield 2042 finds itself in bad weather oftenīattlefield 2042 changes its traditional structure to become a hero shooter, complete with characters that have silly one-liners.
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