Make the thing robust - and I don't mean just making the app stable (which it still is not at least for me), I mean make what is built with it stable. Let users evolve designs over many iterations and years without generating unusable geometry.ĭon't let reasonable things users may do break the timeline or parametrics.ĭon't let reasonable things users may do generate bad geometry that no longer works with basic boolean operations Once the design is unusable, the user is forced to start over and risk losing all of the accumulated undocumented knowledge contained within it. The problem is that with every mutation, errors creep in and accumulate until a design is unusable. Making changes and evolving designs is incredibly easy. It's still nowhere near usable for real design evolution and production.įor me, at least, design is an iterative process - build something, find issues with it, fix those, repeat.į360 tricks you into thinking that it's great for that. Sit down with it having never used CAD before and you can make cool looking things with it in no time. Gradually over time things rot and when I get a relatively mature design, things get borked to the point where they're unusableīuild the same quick design a hundred times and the hundred first where you know exactly where you're going, it looks like magic. Without fail, every new project I start on begins with the timeline turned on, but then after ~20-50 operations, I have to shut it off because it does something insane that makes moving forward impossible. SketchUp has a passable unfolding extension, but I would prefer to stay within the AutoCad world of products. I don't necessarily care about the location of the cut lines (versus fold lines), although it would be great to be able to specify my cut lines using the "crease" tool in Fusion 360. dxf file that contains two things only: cut lines and fold lines. What I want is the ability to translate a low polygon model with well-defined, flat, rigid faces into a perfectly flat pattern with negligible material dimension (i.e., paper) - like a. I realize that unfolding high-polygon objects or flexible materials such as steel have numerous issues. The workflow and results are a nightmare! The Mesh Mixer UI is clunky - I would much prefer to remain within the Fusion 360 workspace where I can easily view, move, and transform objects. obj, import it into Mesh Mixer, and "unwrap" to create patterns. I have tried to create a low polygon model in Fusion 360, export it as. There is still a need for 3d > 2d unfolding to create flat patterns. And what i have seen, is that VR is here to stay, and will become part of the way create, learn and do thing's. Doing collaboration in Virtual Environment when designers and engineers do not actually have to be in the same place is fascinatingly awesome. So my conclusion is that fusion 360 would be a good platform for bringing 3D CAD into VR, creating and modifying models in VR, creating Assemblies like putting together Lego's. at the moment game engines like Unreal Engine 4 and Unity will have VR editor and valve had awesome collection of demos, called the lab, and one of them is Human Body Scan where you can view 3D model of skeleton and the feeling i got, is the ability to slice the scan and look inside, and this would be awesome to to with assembles, the function to do that in fusion is there. Motion controllers for modeling and interacting with parts. VR for the ability to get sense of scale of the things you are modeling. it acts like splines where you have curvy line with control points. also August 2017 Gravity sketch came out what really got me with gravity sketch is the surface creation and modification and the overall feel how the models are made. For example look at the program called tilt brush, and if any chance try it. why? Because roomscale and motion controllers. now compered to inventor update cycle to fusion 360's, its known and loved that fusion brings out updates and patches monthly I think that fusion 360 and Inventor both should have VR integration, because it opens up new ways to work and collaborate At the moment the best hardware to start implementing would be HTC Vive and Oculus Rift. also VR developers and enthusiast who fiddle with the tech. and now at least in my country there are b2b company's that offer vr solutions. At the moment VR is just growing at the consumer level, and the hardware that is good enough is here. I originally posted this idea in Inventor ideas, and i know that there have been similar ideas posted in here, but I wanted to give my point of view my idea of CAD+VR setup.
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